Hey everyone! I’ve noticed something interesting — a lot of global games launch in India with huge expectations, but people seem to drop them really quickly. I was curious and found this article: https://businessconnectindia.in/why-global-game-studios-fail-in-india/. It talks about things like player habits, pricing sensitivity, and how games often don’t match everyday usage patterns here. I remember downloading a popular title, but after a few sessions it felt too time-consuming and I stopped playing. Do you think retention is the biggest problem for these studios?
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Just reading this and it’s quite an interesting topic. It really shows how important user habits are when it comes to digital products. Even a well-made game can struggle if it doesn’t match how people actually use their time. It’s something you can notice in many areas, not just gaming, where convenience and accessibility often matter more than complexity.